This aspect is part of each developers opportunity for development in the competition. We can provide insight as to how it has been accomplished previously but we would like to see what approach each team arrives at for their game.
Archive for April, 2009
How will clients become authorized to attach to the game?
Thursday, April 30th, 2009User Model / Handheld Configuration
Thursday, April 30th, 2009User interface is left to the discretion of each developer. The reason for using the iTouch/iPhone for the competition was to allow leverage of existing efforts in iPhone game development you might be doing now. The idea for the hand held device is to have what is important to the individual in player view only. This keeps the B!G screen clear of all but the action! As an example of content; how many lives I have left or how much gas is left in my vehicle all the “dashboard” sort of stuff is on my hand held. Now if you have more than one level or page on the hand held for me to play at home with, well that is up to you how deep you want to take me the player in your game experience.
Game platform which will be at each theater
Thursday, April 30th, 2009This is the configuration that will be at each event. We are providing a box with this configuration to each competing company to allow for the best possible understanding of the gaming environment.
Hardware Platform:
Area-51 X58 Machine:
1GB NVIDIA GeForce GTX 280
10,000 RPM RAID with 10,000 RPM 16mb cache 600GB space
Sound Blaster X-Fi High Definition Surround Sound Audio 7.1
8 Hi-speed USB 2.0 ports
6GB RAM
Software Platform:
Microsoft Vista OS
B!G SCREEN GAMING Blog
Wednesday, April 29th, 2009Welcome to B!G Screen Gaming 1st Annual Developer competition blog. This is to bring games to the B!G SCREEN. Add your comments to be sure everyone produces amazing content.