
You got me!
We enjoyed filming the players enjoying the first versions of the games in the competition.

You got me!
We enjoyed filming the players enjoying the first versions of the games in the competition.
We had many great meetings and added one new developer! The the ESA today revealed that the 2009 Electronic Entertainment Expo (E3) saw over 41,000 attendees. The 216 exhibitors showed off their wares to the thousands of attendees from 78 countries.

E3 2009

Ok lets see the blue wire goes there....hmmm
Fantastic review at the theater with Fortyfoot! These guys have done great work with the iPhone and B!G Screen. We are excited to see the other competitors work soon.
The question was asked:
“If we are allowed to evolve the title beyond SIGGRAPH, what are the expectations for the title at SIGGRAPH and each step of the way until Christmas.”
• Premiere nationwide event for your IP
• Industry legends judge all entrants
• Players across the country vote for their favorite game in the competition
• All games receive B!G buzz during heavy event PR
• Winner receives funding to complete their Big Screen Gaming experience
• Your team and your game will live in infamy for creating the first B!G Screen Game (think Pong or “Video killed the radio star”)
• Highly socialized events where gamers play alongside spectators
• Consumers vote online and in-theater after playing
• Competition events held in the top 10 U.S. markets
• 8-week competition period
• 24 simultaneous players minimum
• 40’ in-theater screen minimum
• 1280 x 1024 resolution
• All players visible at all times on one huge screen (no split-screen)
• 10-15 minute game experience
• Complete by June 30, 2009 for July launch
• PC based gaming platform

The line forms here
May 8th starting at 9:30A we will have a by invite only demonstration. At this event we can also do testing of games in development to allow view of content on a theater screen. Let us know if you would like to attend and we will provide the location and event details.
This aspect is part of each developers opportunity for development in the competition. We can provide insight as to how it has been accomplished previously but we would like to see what approach each team arrives at for their game.